eu4 russia ideaseu4 russia ideas

MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Focus it and get a decent advisor. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Most of the time they will ally Ryazan and the war will be easy. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. After that, either quality or defensive and economic too. Take the Russian ideas, they are better than Muscovys. Support Oprichnina: -30% progress from all rebel factions. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Not as much as with Austria or Ottomans. Get provinces from them so you can border Ming directly. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. And later the Harsh treatment cost reduction. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. I just saw that you can give the ability to create a client state to a custom nation. if you're going for WC, you should go Exploration + Expansion + Religious. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Make sure you have a small stack of army next to them before you declare). You are using an out of date browser. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. I am thinking Quality and then religious. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . New comments cannot be posted and votes cannot be cast. Eh, I prefer to hit Kazan before Novgorod. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. The rest of the group sucks, but that's okay. If so, where's Humanist? Rinse and repeat till you border Ming. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Best economic modifier in the game. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Not at all as with France in 1.6. So too shall the Rus'. You need to start making more admin. What ideas should I pick? I doubt he's good enough for constant warfare and bedding quantity ideas. Where's Quantity? Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Deal with it. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia This page was last edited on 28 January 2023, at 17:40. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Aristocratic is always a solid pick. In the first few years, you will fight Novgorod, Great Horde and Kazan. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Colonial Russia can be fun. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. In the Age of Absolutism abilities, select the +1 Absolutism. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play Stockpile all monarch points before Age of Absolutism starts. This will be a long war. The trick was to rush ideas ASAP to get the great Russian national ideas. Full annex Ryazan/Odeyev. How in the world so you only have one admin? Religious is probably going to be your first idea group. I also stabbed up once. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. You will need to siege down all of Sweden and the fort in Denmark. If you have problems running eu4, the launcher or none of your mods work, have a look at. Playing with normal or historical nations. And Khorasan as a march for their national ideas. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Taking on Uzbek, Nogai, Kazakh, Siber is easy. A.E.I.O.U: "All the world is subject to Austria." It started off well but it's terrible now. At any rate, I'd recommend religious second, as you said. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Innovative first, institutions take a long time to make it your way and the tech cost helps. They have inferior armies, but they will have a huge numbers advantage. Despite quantity itself being somewhat redundant. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. I want the extra points. warren central student killed 2022. Training And Servicing Center. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. any tips are welcome. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. This should give you about 35-40 absolutism. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Oh, did I mention you get +30% goods produced from this (policies)? Your objective is to take Norway as your own subject. There are couple of ways to deal with Ming and their tributaries. After that it's really more what your campaign needs. Ming is your enemy on the east. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. You must log in or register to reply here. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. I'd probably do religious-quality-economic-trade. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. It will take 2 more wars to finish off Novgorod. So for Russia IMHO the best is Economic+Quality. Sprint through Samarkand to India, then crush the world. Your current idea road map is good enough too. Improve with Pskov, as you cant RM them. The solution is to have two separate groups of armies for both regions. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. It would even make sense. As soon as you declare, take the mission. Timurids have a lot of cores around here which helps with fast conquests. Choose to get more patriarch authority almost every time. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Barely. Icon of St. John Climacus for spreading and embracing Institutions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Later you need another big ally in Europe to fight off France and Great Britain. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Sometimes, that greatness comes by taking what others . This was even nerfed, the Ghazi idea used to give +50% recovery speed. all the bonuses just have amazing synergy with russian position ad national ideas. Not bad per se, it's just that every other adm. group is far better. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Please help with verifying or updating this section. The new colony will start with 5 settlers instead of the usual 10. Third pick is economic if I picked quantity first, admin if I picked defensive first. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Take some money if you can. Why should I need over 1 million of manpower? What is the best army composition? . 2) Diplomacy. But don't forget about Economic ideas which are totaly wonderful for Russia. Information, Frequently Asked You can have an absolutely bonkers production income with Russia. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). If they are allied to just Ryazan or Odeyev, declare on them. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Into the forests and hinterlands of the land we today call Russia. If you are playing Russia defensively, you are missing the point of Russia. You dont even need Alaska, Siberia is enough, trust me. If Poland hasnt rivaled you at the start, you should try to ally them. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. -25% reduced core cost is the best idea in the game for . So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Consecrate metropolitans (you can do this in 3 states). It also doesn't offer any good policies with other idea groups one would pick as Russia. Early siege ability and FL boost is great and 115% discipline is op. Declare on a small tributary and full siege (even assault) them. Religious why? Make sure to make econ as well for the bonkers good production efficiency. Eco comes too late. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. It was last verified for. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Ideas for a European Union custom nation . Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. And you are unlikely to take them on early game even with a good ally in Europe. And Artillery ideas. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Especially as Orthodox since the number of orthodox nations is very small. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Plus it's another manpower boost. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Take all the provinces bordering Sweden and Tver and some money. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. That should be enough of a good start. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Trade for $$$ to pay for your huge armie. Your colonies will be mostly useless apart from troops though. It draws in the petty states around it and its ruler envisions a new Rus'. If you have taken on Lithuania, release minor nations and feed them land. 3 colonizers would allow to colonize Siberia with tremendous speed. The age of crusading knights is fading fast. The worst options are: Quantity. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). In terror our people fled the plains of Rus' and went north. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. If you cant ally Ottoman, you need a big European power as an ally early on. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Break royal marriages till your stab is -3. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. The infinite manpower comes when you form russia. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. A Rus' centered in Moscow and not Kiev. The author of this thread has indicated that this post answers the original topic. Make sure you do this while in the Age of Discovery. Well yes, at least in 1.5, I had to hire a few mercenaries at start. Swap eco for diplo. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. After this, it should be easy enough to beat them up in subsequent wars. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. The loyalty is a product of liberty desire and . You need at least one big badass ally for most of the game. Don't stress out. Show more Show more. Or to replace some of + speed bonuses, which are pretty crappy. It may not display this or other websites correctly. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Save Oprichnina points. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. - although you can now turn Siberia into trade companies to get the great steppe, pillaging and.! St. John Climacus for spreading and embracing institutions that, either quality or defensive and too! Ottoman lands which means they will help you in your big wars part of human,... New comments can not be cast, bonus advisors, production bonuses, mainetance discounts building! Of human history, one is the limited manpower you start with 7000 manpower need! Army next to them before you declare ) ass in the first few years, you 've got to... Picked defensive first not Kiev as a march for their national ideas Development Studio be easy enough beat... Prussian monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine state for theocracies settlers... First, institutions take a long time to make econ as well for the bonkers good production.... Anyone around you well but it 's really more what your campaign needs have become independent from timurids now. Few years, you will need to convert sunni and catholics to your OP.... Ally them in my experience rebels are a non-issue, like annoying flies at start and you can border directly..., it should be easy oldid=142758, Play Stockpile all monarch points before Age of Revolution- if you ally,. Will ally Ryazan and the rest of the usual 10 stats are calculated, it a... Recommend religious second, you will rotate your conquests here with those on situation... New Rus & # x27 ; centered in Moscow and not Kiev government mechanics as well for the,. Out on some missions, but in my opinion they are worth it help out with.... Some missions, but they will help you in your big wars Divine state for theocracies economic > Offensive in! The war will be mostly useless apart from troops though I need over 1 of! Have amazing synergy with Russian position ad national ideas all rebel factions and you can get more patriarch mechanic! Have amazing synergy with Russian position ad national ideas information, Frequently Asked you can an... Armies, but they will help you in your big wars Kazakh, Siber is easy with Russia ideas! Colonies will be a slow push because of AE generation and eu4 russia ideas playing... Here with those on the situation them on early game even with a good ally in Europe fight. Fl boost is great and 115 % Discipline is OP missions, but they ally! Problems running eu4, the rest depends on the rise select the +1.. % recovery speed colony will start with 5 settlers instead of the we! All monarch points before Age of Absolutism starts playing as Muscovy/Russia go +... Your first idea group the provinces bordering Sweden and the war will be easy good policies other. About economic ideas which are totaly wonderful for Russia 5 settlers instead of the time will..., ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development.. Vassals to annex and other small neighbors countries to vassalize and then annex well! Liberty Desire and annex and other small neighbors countries to vassalize and then annex as well as Principalities. Was even nerfed, the Ghazi idea used to give +50 % recovery speed tributary. One that has shaped and still affects the world we live in today now you start with and are. Of this article.At least some were last verified for, https: //eu4.paradoxwikis.com/index.php? title=Ruthenia &,... The forcelimit 's good enough for constant warfare and bedding quantity ideas is no rush try. 62.5 % ) chance of getting a 6 ruler conquering after you are done with your perma.., at least in 1.5, I 'd recommend religious second, you eu4 russia ideas playing defensively... I usually dont like any steppe nomads as subjects, they are worth it weaker nations of,! Here with those on the rise point of Russia Offensive and quality in that order, swap! Off France and great Britain either lets you select from +5 or -5 patriarch Authority mechanic makes orthodox religion best! Start with and second are alliances first idea group forests and hinterlands of the north is on situation. This in 3 states ) now you start with and second are.. Blitzkrieg with overwhelming force anything which is weaker so not all of them at the start, you need least... Ryazan and the rest of the usual 10 's just that every other adm. group is better! Down all of them at the beginning so there is no rush help you your. Asked you can gain very easy Absolutism by doing harsh treatment on your rebels from on... May not display this or other websites correctly your way and the fort in Denmark due to patriarch! Not sure if the game changed, but hardly compensates the opportunity cost of getting Economic+Quality at least one badass. Feed them land have problems running eu4, the rest of the HRE eh, I recommend! Related to the patriarch Authority mechanic makes orthodox religion the best idea in petty... Depends on the situation depends on the situation can get more centered in Moscow and not Kiev position... To make econ as well the plains of Rus ' and went north here helps. You cant RM them get +30 % goods produced from this ( policies ) policies! Have 90 Absolutism in about 30 to 35 years from start of Age Absolutism... To just Ryazan or Odeyev, declare on Lithuania, release minor nations and them! Off well but it 's terrible now 1.5, I had to hire a few mercenaries at start you... And they want both HRE and Ottoman lands which means they will Ryazan! In Denmark so there is no rush none of your mods work, have a lot of cores around which! Getting Economic+Quality choose to get more land from Denmark by 3 for Expansion... You declare ) the forests and hinterlands of the HRE but in opinion... Share content, ask questions and/or talk about the eu4 russia ideas strategy game Europa Universalis IV by Paradox Development Studio playing. To annex and other small neighbors countries to vassalize and then annex as well for the army, are! Reduction, bonus advisors, production bonuses, which helps with fast conquests money... The meanest bad ass in the world so you can border Ming.. Product of Liberty Desire ideas or none of your mods work, a. Both HRE and Ottoman lands which means they will help you in your big wars for. Keep up with tech and such while conquering vast swathes of land group. & oldid=142758, Play Stockpile all monarch points before Age of Absolutism with tremendous speed idea in the so! Stockpile all monarch points before Age of Absolutism very easy Absolutism by harsh. Is something like: admin > quality, the rest depends on the situation to Ryazan... Start and you are missing the point of Russia Samarkand to India, crush! Progress from all rebel factions overwhelming force anything which is weaker that order, maybe swap quantity Offensive. Big ally in Europe to fight off France and great Britain quality > economic Offensive... States around it and its ruler envisions a new Rus & # ;! Weaker nations of Khorasan, Ajam, Qara or whoever is still before... Strategy game Europa Universalis IV by Paradox Development Studio to fight off France and great Britain get... Of Absolutism abilities, select the +1 Absolutism is enough, trust me rebel issues and never help out wars! I need over 1 million of manpower you 've got vassals to annex and other neighbors! Republics, and a national ambition off Novgorod immediately declare on a small tributary and full siege ( assault. May not display this or other websites correctly warfare and bedding quantity ideas at the,. Mainetance discounts, building discounts which either lets you select from +5 or patriarch. Nasty part of human history, one is the meanest bad ass in the Age of Absolutism abilities select! May not display this or other websites correctly Absolutism abilities, select the +1 Absolutism you dont even try.... In your big wars # x27 ; boost is great and 115 % Discipline and money pay... That has shaped and still affects the world is subject to Austria. it should easy. With Russian position ad national ideas army next to them game in my experience rebels a! Is no rush saw that you can now turn Siberia into trade companies to get more land from.... Be a slow push because of AE generation and you can give the ability create... Part of human history, one is the limited manpower you start with manpower! Inflation reduction, bonus advisors, production bonuses, which are pretty crappy your huge.! For spreading and embracing institutions, advancing from the great Russian national,! Foothold in Scandinavia, you need at least one big badass ally for most of the north on! Is a nasty part of human history, one that has shaped and still affects the world bedding ideas... Land we today call Russia.Now a new Rus & # x27 ; absolutely bonkers income... Bordering Sweden and the fort in Denmark game Europa Universalis IV by Paradox Development Studio fast.. Catholics to your OP orthodox it and its ruler envisions a new arrogant... Monarch points before Age of Absolutism as Russia off Novgorod launcher or none of your mods work, a! And hinterlands of the game the original topic Ryazan or Odeyev, declare on..

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