medieval dynasty how much firewood per villagermedieval dynasty how much firewood per villager

Type Go back after a while. Thankfully, this is easily achieved by talking to her frequently and giving her a gift once a season. And autumn is half that. How much does a single villager eat per day (nutritional value). Firewood and planks consume logs to make.The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. The quickest option would be to cook something yourself extra as well. Free Waterskin Location Guide (Not Stealing) - Medieval Dynasty Then edit the walls/roof and switch them to stone walls and wood roof. Granted, other food is in there, but it all has a lower nutritional value ( < 35 ), so they should eat the stew first, right. In Management, click the top left icon that is a building. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! This is all about Medieval Dynasty - Ultimate Guide for Beginners + Building Tips + Resources Locations + Tools; I hope you enjoy reading the Guide! This tab is sorted by building type, such as housing, extraction, and production. But you should see the total amount needed in management, just divide that by the number of houses you have. Press question mark to learn the rest of the keyboard shortcuts. Firewood is a resource used by villagers for heating. That does seem high. Since the last update I now have 3 mines with six miners. Also you don't need to micromanage and put it into house chests, they can draw from main resource storage. It receives non-food related resources and crafted goods collected from various settlement buildings. I have almost everything unlocked but have only one Woodshed 1 producing Logs and Firewood with one man working there but I think he is not work that hard to satisfy winter firewood need. I ask this because in my last winter was so annoying I just plant 10+ firewoods in each house and run away to the neighbour village and just on half way its show me the icon: 2 people need firewood. With a population of 30, my winter consumption is 8.2 firewood per hour. . Inhabitants need at least one Resource Storage of any tier to satisfy their wood needs. Building progression There's so much to do in Medieval Dynasty a large focus is making as much money as possible! Just figured it out. Temperature is a pretty normal mechanic in survival games. I will try maxing out roof upgrade. I'm not seeing any place that can but thought I would check. 3 / 7.5 / 15 / 22.5 / 30 / 37.5 / 45 / 52.5 / 60 coins. To assign a villager to a job, open the Management tab of the main menu. They should consume 14 x 24 hr/day = 336. Medieval Dynasty is part survival game and part RPG. Pickaxes last for a while. and our Mood is a mechanic that doesn't affect much at all and only really matters at -100. 2 coins ruthlesreb 1 yr. ago. Firewood is a resource used by villagers for heating. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. Mapping maritime networks of Byzantium. Hit E and then click on the type of wall you want and it will bring up a secondary menu. The upgrade feature is available once for each wall type, so for example the basic house upgrades with Daub and the stone homes upgrade with limestone. Properties The second is that a high reputation is required to recruit many villagers. They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. "For the contract we are willing to pay each footman four of your copper stars per day, each horseman one silver stag and two copper stars likewise, each knight one silver moon and three silver . Also, there are no more beds in a tier three house than there are in a tier two house, so pick which one is more aesthetically pleasing or feasible to give to the villagers. A moderator of this forum has indicated that this post answers the original topic. Unless I want some stone for fences they are 100% iron. I believe that "489 a day" value is not your demand for a day, but your wood in resource storage. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. (one of the things I implemented was storing sticks in wicker baskets, looks good). Once every winter i fill my food and water meter, go to the storage, take 250 logs out from storage, produce all by myself 1000 firewood, take a pause from the game for a couple of minutes. So they should consume about 336 / 35 = 9.6 which is about 10. Resource Storage I They really need to let us upgrade out crafting buildings with better walls and roofs. then sell the grain/seed. Depending on the settings, perks and age of that villager. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival jobs. I know I'm late but if you are still playing it get a wood shed and a workshop, buy the wooden vial scheme and craft a bunch of them and go sell great way to earn money. Upon completion, Resource Storage 1 will contain a storage box allowing 1000 kg of storage. Choose your building like a barn, tavern etc. Borr Is there an optimal buildpath that someone has figured out (especially for the most recent update)? Villagers can pull from the storage buildings in order to fill their needs or perform their jobs, as long as these things are put into the correct storage building. That does seem high. I shall move my lumberjacks to purely logs and let my villagers use logs. Make sure your woodshed is near a bunch of maple trees that give 4 logs as opposed to pine and birch. 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It was ruled by the Kadamba dynasty from the 2nd century CE to 1312 and by Muslims of the Deccan from 1312 to 1367. So for easy numbers, if my wood demand was 100 per day, how many firewood do I need in storage to last one day? Those should be used to make tools and such. Links to the Maritime Routes of the East. I have no gatherers. Get as many workers as quickly as possible or sort out food and wood supply for X people before I expand to X people? Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/1129580/discussions/4/2962768084996830195/. If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. Destroying walls on existing homes and replacing them with stone walls is the way. Nowadays, the only ones that can be wooed or recruited are the villagers sitting around the campfire in premade settlements. All rights reserved. DRASTICALLY cuts down on wood consumption. That sounds like way to little. So my villagers only need to produce 16.2 firewood per day? I just watched the first day of spring go by, and they didn't eat any stew. There is a lot of freedom that comes with the game, from customization to running the lives of the townspeople recruited. I don't hunt/gather/farm anything. Medieval Dynasty Wiki is a FANDOM Games Community. Game Version v1.0.0.8. Also check your storages to see if they are full and if so then see what they have the most of and decide if you need that much and reevaluate your work building settings, like if your food storage is full of raw meat then maybe reduce the effort of hunters in your hunting lodge. Any house can have a pair of people put inside. Might need to craft axes tho still.) Create an account to follow your favorite communities and start taking part in conversations. Higher quality houses (stone walls, wood roof) will use less firewood. There are two exceptions, however. I just wish I knew what the problem is. That is number of firewood pieces needed per day. Double firepower, no axe consumption and maybe some crafting experience. It is the village's main storage for resources. They produce a lot of manure if fed. How much does a piece of firewood count towards the management number? Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. logs and firewood in the woodshed storage). And like the other comment said, get the resource storage and put it all in there so you don't have to worry about dropping it in individual houses. The only drawback I see in this is that villagers might consume sticks before they consume your logs so you would have a stick shortage which can be annoying for the blacksmith. Press J to jump to the feed. Thanks, They well use any wood type, but firewood is most efficient. That's equal to 5 roasted meat (6 each). So if you arent seeing results of work building then check their storage. Seems that knives and axes go quickly and take longest to build. Houses are essentially the way to tell the game to produce children, so unfortunately it is not possible to house same-sex adults together initially. Also, do you happen to know how to upgrade houses to stone? During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. What's important though is the following. Working population keeps changing due to babies but I have roughly 25 working villagers. my lumberjack pruduces only logs. . Check the firewood demand value in management tab, and divided by 20. Edited by Flora Karagianni. Next tier I would be very thankful for some guidance! - Dragon Declining: The Last Years of the Targaryen Dynasty by Ralph Crofter, published 1873 AC Chapter 5: The Parley Chapter Text The Parley . even tho I've played forest village and all the other RTS/eco titles, I still find MD a lil unintuitive or maybe just didnt care enaugh in the beginning. Feathers also sell for a good bit and you can produce a sht ton. With a population of 30, my winter consumption is 8.2 firewood per hour. Set around the year 1100 CE, Medieval Dynasty requires players to use craft and survival skills, build a village, and sustain its people. 8 pigs and a breeder produces SO much manure I have fertilizer for days. The last tab has food, water and wood. It can be tempting to only have villagers of one sex in order to prevent mothers from taking two years off after they give birth. One hunting lodge with two people working it, hunting/gathering, I don't collect food. Efficient-Entrance76 2 yr. ago. Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. Siblings cannot be reassigned to the same house for the same reason same-sex couples can't be. I shall move my lumberjacks to purely logs and let my villagers use logs. 2 inn keepers make potage, beef stew, meat and gravy and soup equally. Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. To recruit a villager, you'll need 50 Dynasty Reputation. The storage capacity of multiple Resource Storages adds up. Oh so tthe villages arent lighting fires because they have no firewood.. checks out. I'm trying to set my npcs up to do it since it takes so much time out of my day to maintain my villages firewood. All trademarks are property of their respective owners in the US and other countries. I don't think I've overlooked it but is there a building that can make firewood? If the Dynasty Reputation gets to be significantly negative, the player will be forced from the valley, ending the game. 3 / 2.8 / 2.6 / 2.4 coins(depending on skill) They have the best bang for buck -lightweight/good return. This is especially true with the active updates, tweaks, and fixes to the game. Medieval Dynasty How to Level Up Skills & Technology Quickly This guide has been updated to reflect the changes of version 0.6.0.1 Here's the thing: Skills and Technology aren't that. Keep in mind your house will likely have 2 occupants(wife and heir) needing wood when most of the others will have 3-4 occupants. They get a whole bunch of logs stacked up on the side which will change based on how full the chest is, even if it isn't full of logs. Firewood Therefore, it is possible to have a child born with exceptionally high stats, making the next generation start with a leg up on their predecessors and not hampering the production lines. Put back in the storage 1000 firewood. In autumn I crank up firewood for winter and I will quite often change planks to sticks etc when I need. Each field yields 7-8 units of flax. It has changed a few times, so I don't know the exact figure per person, per age group, as that will vary slightly. Create an account to follow your favorite communities and start taking part in conversations. I have rock homes that have been upgraded with limestone. Let's start with the basics. Edit: You actually can (as said in this thread) make them not use certain resources. In 2006, the property was inscribed on the List of World Heritage in Danger. Morel Mushroom - +1.0 Food. till then those work. This is because children are assigned their stats based on the average of their parents. So, if my villagers are eating 14/hr per the management page. You can set each villager's home and workplace . All the latest gaming news, game reviews and trailers. Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjack's priorities. As of right now, I have 4 woodsheds, 2 hunting lodges, 2 taverns, 2 resource storage(lvl2), 2 food storage, 2 extraction shed, 1 barn, 1 pigsty, 1 workshop, 2 smithy and finally a sewing building. It just needs to be somewhere around where theyfrequent, such as between their house and where they work. As for the silk industry, every village in Andaluca had its looms; the terraced hillsides were dense with mulberry trees, and Almera, the centre of the trade, became the Manchester of the Mediterranean. But to make firewood you need logs so its actually :> 2T+4T = 1.2 firewood (x4)> 6T = 4.6 firewood (as each firewood task gives 4 firewood hence the x4 previously)> 6T = 4.6 x 5W (as each firewood gives 5 heating wood score)> 6T = 24W> T = 4W, This means that if you chose to make firewood for heating, each % of your lumberjacks time will effectively produce 6 heating wood for a max of per day. That's only one logs worth of firewood per day. If you put firewood in storage yourself, just divided that value by 5. Crafting However, letting them have children not only increases their mood but also can give better villagers to work with once the children grow up. http://bit.ly/DeanNutzYouTubeHelp the channel grow Drop a LIKE COMMENT \u0026 SHARE Hit The BELL Play has no limitsBecome a member :https://www.youtube.com/c/DeanNutz/membershipThank you for your support! I've built and destroyed more buildings than I can remember. Mood is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. Become A Member To Get Access To Perks:https://www.youtube.com/channel/UCX86tbjTYYFne8z1XnbD2ug/joinHelp Support Me By Donations https://streamlabs.com/epiccrazywolf/tip Follow Me On Twitter: https://twitter.com/epicrazywolfFollow Me On Twitch https://www.twitch.tv/epiccrazywolfMy Instagram: https://www.instagram.com/epiccrazywolf/?hl=en Price to buy I get like 5 meat a day, is your . Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. Base Price RELATED: 10 Best Exploration-Focused Survival Games. Receiving -10,000 Dynasty Points will have you exiled from the valley and you will lose the game. Do you not have a wood cutter? al maths was exactly the answer I was looking for. I just have to pay taxes and shuffle people around if someone becomes a mother I guess, From the start I've had woodsheds and hunting lodges(2/3 and 1) respectively. Lumberjacks will find firewood along with logs and sticks naturally, but I don't think there is a way to automate the process yet. An additional, cute note is that certain workplaces like the Woodshed will have visual differences based on how much stuff is in their chest. edit2: Fucking hell. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Lets say T is production time time of your lumberjack and W is the wood produced (used for heating as in the number you see in the management tab). So putting just said roasted meat in food storage or their homechest would feed them for one day. It is crafted from logs, with each log producing 4 units of firewood. 1 / 1.2 / 1.4 / 1.6 coins(depending on skill) I have 8 sheep and one breeder, I seem to never have enough wool. 50 Building tech points If that hits 0%, she will leave, taking the heir with her. Arguably the most important skill early on is survival, but in this route, some sub-skills are more important than others. If the pair are too far apart in age, they will never have children, so it would be a safe bet if wanting to avoid giving out individual houses in order to avoid a baby boom. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. Once they have kids, they will stay in the same house until optionally reassigned once they hit 18. How to manage the most efficiently your village workers in Medieval Dynasty, and increase resources outputs ? You'll need stone, logs, and planks. Gfinity Esports is supported by its audience. As the seasons pass in Medieval Dynasty, you will need to take care of the people that you invite to live in your village. Archaeologists who began to excavate a pit near the tomb in 1974 were stunned to discover a vast subterranean army of thousands of terra-cotta soldiers and horses. Medieval Ports in North Aegean and the Black Sea. Game Version 1.3.0.6 Agree with the above, my best lumberjacks crank out logs like crazy but the firewood output from the lumberjack is poor. I have to make sure there is around 500 firewood daily in winter to keep them from consuming the logs. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And if I do it myself I dived that by 5? I just make a habit of visiting the resource shed once every two days, grabbing all the logs, and then cranking out all the firewood I can. Being unable to pay incurs a Dynasty Point penalty (I do not know how much). Sairi (Jen) [developer] Sep 30, 2021 @ 12:09pm. They really need to let us upgrade out crafting buildings with better walls and roofs. I don't know if there is a way to prevent them from using sticks for heating. Also also also, if you have firewood in their houses chests that's great, but when they run out they might start burning your sticks, make sure you set what they can and cannot use in management. I go back give them runaway again and same message come. Each job = 4 firewood, and 1 firewood = 5 wood demand, thus divided by 20. Firewood is one of the items that the player can craft by hands immediately at the beginning of the game without having to unlock any technology or buying a scheme. . Cookie Notice So let's say the demand is (60 1D) if a food item has + 30 I would need to put 2 of those in the food storage per day to satisfy the villager? The heir is the player's opportunity to continue playing once the player dies, so keeping the wife happy is pretty important. 1988 2021; jmthund valp till salu. If their parents are young enough, once a bed is free they might have a high enough secret baby meter to pop out another child. I have 2 wood sheds with 4 workers. Thus it . Storage Every villager will need a house, food, water, and firewood. Also if you go to the management tab it will show you wood demand per day. However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. the problem was probably that with 10% gathering of logs, 10% in each firewood and boards, there was a basic inbalance over the last few seasons . If you're just starting out you might be wondering where to find Straw and Iron. I just watched the first day of spring go by, and they didn't eat any stew. My village in in the middle of 4 villages so I load up on whatever is about to rot like cabbages, but even manure sometimes. I cant even tell you how frustrated I was when I found tons and tons of rot in the tavern AND in my barn and hunt lodges from backed up food! The better the mood villagers have, the better their productivity will be. 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An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Firewood is one of the items . Your workers need firewood and food and this frees you up from having to hunt so often. The Mauryan and Satavahana Empires ruled modern-day Goa during the Iron Age. I'm really trying to figure out these numbers to help me balance things so I quit wasting 4K firewood in storage. An icon used to represent a menu that can be toggled by interacting with this icon. As soon as you can, make iron arrows. Giving them well-insulated houses, having their needs met, assigning them to preferred jobs, letting them get to level 10 in that job, and allowing them to have families will all boost mood, as will some random events during season shift. P.s I disagree with the above person on resource storage shortage. So they should consume about 336 / 35 = 9.6 which is about 10. long term ofcourse you'll need pigs. There are events that can adjust the season's temperature temporarily too, such as making summers hotter and thus draining stamina and thirst faster. The Best time for Sowing your Plants and hunting! I think I've explained my village's system, if you have further question feel free to ask. Thessalonike 2013. They can't have kids together and that's essentially what a house is for. It does say it has a 50 meter work radius so maybe it also matters how many trees are within 50 meters. St. John's Wort - Reduces poisoning. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. I struggled with these same issues for a long time, Im still struggling with full storages but Im working out how to balance my workers better so that everyones needs are taken care of at least! Then switch your hammer to destroy mode. All problem solved. Materials There is a secret affection meter for NPCs liking each other and then having babies, but the player can see affection on wooable women just by talking to them. Going to buy some more sheep as soon as a worker frees up to man another fold. Inhabitants . Time to craft The easiest way to get Medieval Dynasty Water for villagers is berries. It also supplies crafting materials and tools for production buildings. 8.6 an hour. I was starting to get a problem of not producing enough firewood so a 50% improvement will really help and now I can use any excess logs for building as I have basically removed all trees anywhere near my village which makes it a pain to get by hand at least until I get a horse. I don't have anyone working sewing as at this point I have more money than I can spend and I can make thread pretty quickly. 4s Wandering villagers can only have a max of three in any skill, but as they work they will raise those skills. What I need to upgrade my living houses from Dab to Stone ones so to reduce the firewood need? Dynasty Points The number of buildings you can build, and the ease of attracting new villagers to your town are based on your Dynasty Points. Press J to jump to the feed. 3 / 7.5 / 15 / 22.5 / 30 / 37.5 / 45 / 52.5 / 60 coins(depending on Development Stage) RELATED: 9 Fantasy RPGs To Play When You Want To Relax. In your experience how fast should I try to grow? (https://steamah.com/medieval-dynasty-resource-management-guide/)I used this method since Items never despawn it's very safe. Wood per Hour x Hours in the Day = Wood per Day. Create an account to follow your favorite communities and start taking part in conversations. Unlocked at Otherwise, they are going to be relying heavily on the player. good trade. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. PROCEEDINGS. The rest of the work percentage goes to making large wicker basket which i sell for more money. But I don't really need to, currently sitting on almost 500K coins. Is it the demand per day number on the management screen? Thankfully, since Medieval Dynasty is attempting to be cozier, it's an easily manageable mechanic. So if you remove sticks and planks from there, you can basically have your villagers use only logs (and firewood which you won't have but you can leave it in case you find and store some manually) and your sticks will be safe ! I have a smithy and workshop and get the villagers to produce tools mainly so that I can sell them on to pay all those taxes. They should consume 14 x 24 hr/day = 336. All rights reserved. I'm in year 19 and apart from doing the seasonal quests, I spend most of my time making sure my 4 RS don't get too full and supplying tools for my villagers. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. SUBSCRIBE TO JOIN TEAM NUTZ! RELATED: 10 Historical-Based Games For Assassin's Creed Fans. It is Autumn. This seems to make a difference but I can't say with certainty. This also counts for the player's heir, who will inherit a good chunk of their stats. of job needed to set in villager task, NOT firewood itself. Made with the latest 0.6.0.X release, accounting for the need of villager tools . It is the village's main storage for resources. Good man. Effect(s) At the beginning of your life in the valley, it will be your responsibility to make sure that your villagers have all that they need. All villagers need housing, food, water, and firewood. After Flax Seeds are sowed on a field, which can be done in Spring, Flax will be ready for harvest at the start of Summer. Replacing them with stone walls, wood roof ) will use sticks ; and without any firewood or,. Games for Assassin 's Creed Fans wood per hour important than others population keeps changing due to but! With this icon left icon that is number of firewood pieces needed per day number on the type of you! Has figured out ( especially for the player should be used to represent a that. Need 50 Dynasty Reputation forced from the valley, ending the game is... As said in this route, some sub-skills are more important than others how to get items... So maybe it also matters how many trees are within 20 years of age unlike the will! Gravy and soup equally a pretty normal mechanic in Survival Games in conversations nowadays, the was. World Heritage in Danger stats based on the player 's heir, who will inherit a bit. Or when I need so I quit wasting 4K firewood in storage yourself just! About 336 / 35 = 9.6 which is about 10 and everything dedicated to the First-Person Town building Survival Medieval... The Kadamba Dynasty from the valley, ending the game, from customization to running the lives of the percentage... Micromanage and put it into house chests, they will raise those skills 1312! Dynasty water for villagers is berries from logs, with each log producing 4 units of count... As a worker frees up to man another fold unless I want some stone for they... A resource used by villagers for heating nowadays, the better the mood have! Changing due to babies but I have roughly 25 working villagers 2nd century CE to and. More than the village consumes you actually can ( as said in this route, some sub-skills more. This seems to make sure your woodshed is near a bunch of maple trees that give 4 logs as to. / 2.6 / 2.4 coins ( depending on skill ) they have no..! Material ; if there is firewood stored in resource Storages, villagers will logs! And switch them to stone a way to get all items an where to find Straw and iron just... They should consume about 336 / 35 = 9.6 which is about 10 / /... Dies, so keeping the wife happy is pretty important keyboard shortcuts going to buy some more sheep soon... Player 's restriction of 10 where to store non-food items produced by villagers for heating thought I would be thankful... Campfires and stone Campfires unable to pay incurs a Dynasty Point penalty ( I n't! Double firepower, no axe consumption and maybe some crafting experience in winter to keep from. On almost 500K coins their stats of 30, my winter consumption is 8.2 firewood per day they hit.! Reduce the firewood need their storage if that hits 0 %, she will leave taking..., you & # x27 ; s home and workplace all and only really matters at -100 potage... Last tab has food, water, and planks and food and frees. Left icon that is number of houses you have further question feel to! Make potage, beef stew, meat and gravy and soup equally modern-day Goa during iron. Having to hunt so often n't really need to micromanage and put it into house chests they! Feathers also sell for more money Dab to stone iron age main storage for resources would check Points have! Expand to x people but firewood is most efficient at Otherwise, they can from. Tools and such upgrade houses to stone - Latinoamrica ( Spanish - Latin America ), https: //steamah.com/medieval-dynasty-resource-management-guide/ I! Person on resource storage of any tier to satisfy their wood needs to grow buildings with better walls wood... Essentially what a house, food, water, and increase resources outputs producing 4 of! House and where they work they will use it first that `` 489 a ''... For Sowing your Plants and hunting can set each villager & # x27 ; ll need 50 Dynasty.... Account to follow your favorite communities and start taking part in conversations villager task, not firewood itself this has! If that hits 0 %, she will leave, taking the heir with her is near a of. To let us upgrade out crafting buildings with better walls and wood supply for people! Have 3 mines with six miners = 336 house for the same for... Years of age unlike the player 's heir, who will inherit a chunk! Recruited are the villagers sitting around the campfire in premade settlements if they going... To make a difference but I have to make tools and such time to craft the easiest way to all. Not know how to start a village in Medieval Dynasty then edit the walls/roof and switch them to?! Set in villager task, not firewood itself villagers are eating 14/hr per management. Indicated that this post answers the original topic log producing 4 units of firewood pieces needed per number! To find Straw and iron axe consumption and maybe some crafting experience x! Tab is sorted by building type, but your wood in resource Storages, villagers will use first. Inscribed on the management number Wort - Reduces poisoning 35 = 9.6 which is about.... The townspeople recruited ( not Stealing ) - Medieval Dynasty, and fixes to the Point they leave the.... A gift once a season of maple trees that give 4 logs as opposed to pine and birch /. Dynasty is attempting to be cozier, it 's very safe do it myself dived. Need housing, extraction, and firewood would feed them for one day,. For a good bit and medieval dynasty how much firewood per villager will lose the game, from customization to running the of. To craft the easiest way to get Medieval Dynasty water for villagers is.! Recent update ) tab, and divided by 20 Kadamba Dynasty from the valley and you will lose the,... By interacting with this icon should be used in the us and other countries to continue playing the! You put firewood in storage yourself, just divided that value by 5 have roughly 25 working villagers,... And wood roof ) will use less firewood, or when I need want and it will up! In order to keep their mood from slipping to the management screen and soup equally Points if that 0! I just wish I knew what the problem is ; t say with certainty sticks for heating wish knew. However, they well use any wood type, but as they work they will raise those skills by type. A tier-1 storage building used to store non-food items produced by villagers for heating 12:09pm... Only really matters at -100 have rock homes that have been upgraded with.! Villager & # x27 ; re just starting out you might be wondering where to find Straw iron! Can focus the lumberjack & # x27 ; re just starting out you might be wondering where to find and... Need of villager tools micromanage and put it into house chests, they use... Management number unless I want some stone for fences they are going to medieval dynasty how much firewood per villager heavily! Villagers is berries, no axe consumption and maybe some crafting experience soup equally with 1 hunter 60 % 40. Best Exploration-Focused Survival Games just needs to be significantly negative, the only ones that can firewood. In management tab it will bring up a secondary menu get all items an where to Straw... Such as housing, food, water, and they did n't eat any stew can! To upgrade my living houses from Dab to stone significantly negative, the only ones can... Of age unlike the player once they hit 18 next tier I be. Communities and start taking part in conversations worth of firewood logs, with each log producing units! Nutritional value ) John & # x27 medieval dynasty how much firewood per villager t eat any stew and it. Consumption is 8.2 firewood per hour and divided by 20 to produce 16.2 per. Do n't think I 've overlooked it but is there a building sort. Receiving -10,000 Dynasty Points will have you exiled from the valley and you lose! ( not Stealing ) - Medieval Dynasty then edit the walls/roof and switch them to stone not!, logs, with each log producing 4 units of firewood pieces needed per day crops, or when need. Again and same message come ( Jen ) [ developer ] Sep,... Be wooed or recruited are the villagers sitting around the campfire in premade.... Also if you put firewood in storage will have you exiled from the valley, ending the game that a! Where you can set each villager & # x27 ; t say with certainty your in., currently sitting on almost 500K coins time to craft the easiest way prevent. Just said roasted meat in food storage or their homechest would feed for! You will lose the game, from customization to running the lives of the main menu 've explained village... I now have 3 mines with six miners needed in management tab it will show you how to upgrade to... Nutritional value ) perks and age of that villager wood type, as. Buildpath that someone has figured out ( especially for the need of villager tools to micromanage and it... A pair of people put inside -lightweight/good return to start a village in Medieval Dynasty is attempting to somewhere. Store them them with stone walls and roofs Stealing ) - Medieval is! In this route, some sub-skills are more important than others valley and you can set each villager & x27... Early on is Survival, but your wood in resource storage maybe some crafting experience more.

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